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Starsector console commands not working
Starsector console commands not working













starsector console commands not working
  1. #STARSECTOR CONSOLE COMMANDS NOT WORKING INSTALL#
  2. #STARSECTOR CONSOLE COMMANDS NOT WORKING MOD#
  3. #STARSECTOR CONSOLE COMMANDS NOT WORKING UPDATE#
  4. #STARSECTOR CONSOLE COMMANDS NOT WORKING FULL#
  5. #STARSECTOR CONSOLE COMMANDS NOT WORKING MODS#

There is actually a starfarer install on this drive, totally forgot about, I will try removing it. Incompatible minimum and maximum heap sizes specifiedĬ:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core> Dcom.fs.=./saves -Dcom.fs.=./screenshots -Dcom.fs.=./mods -classpath janino.jar commons-compiler.jar commons-compiler-jdk.jar starfarer_obf.jar jogg-0.0.7.jar jorbis-0.0.15.jar json.jar lwjgl.jar lwjgl_util_applet.jar jinput.jar lwjgl_test.jar log4j-1.2.9.jar lwjgl_util.jar fs.sound_obf.jar fs.common_obf.jar xstream-1.4.2.jar com.fs.starfarer.StarfarerLauncherĮrror occurred during initialization of VM All rights reserved.Ĭ:\Users\Mark>cd "c:\Program Files (x86)\Fractal Softworks\Starsector\starsector-coreĬ:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core>starsector.batĬ:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core>.\jre\bin\java =native\windows -Xms1024m -Xmx1024m -Xss1024k -Dcom.fs.=. If you want to change the key that summons the console or the command separator, you can change these and several other console settings by using the "settings" command during a campaign.(c) 2016 Microsoft Corporation. RunCode is an exception and can't be used with the command separator. For example, "god nocooldown reveal infiniteflux infiniteammo" would run all of these combat cheats in a row. You can enter multiple commands by separating them with a semicolon. For more information on a specific command use 'help '.

#STARSECTOR CONSOLE COMMANDS NOT WORKING FULL#

For a full list of supported commands enter 'help' in the console. While the commands themselves aren't case sensitive, arguments are. Once in the game, you can summon the console with control+backspace and enter your commands. The launcher doesnt appear This usually indicates that Java is not configured correctly.

#STARSECTOR CONSOLE COMMANDS NOT WORKING MODS#

Put it in the mods folder and make sure it's tagged in Starsector's launcher. Start Issues Starsector wont launch to the main menu. This is installed just like any regular mod.

#STARSECTOR CONSOLE COMMANDS NOT WORKING MOD#

if nothing shows up, you may be missing a mod that adds. do this to make sure youre using the right command. 'list commands agent' will list all commands that have the word agent.

So confirm whether you do or not by looking at the modifiers to see if they appear as they should in your colonies and whatnot. Here’s what I keep typing AddAgent 1 Diplomacy No idea but usually if you do something like AddAgent it helps you figure out how it works.

Adding "_makeshift" to them spawns the makeshift player/AI variants.Īgain, just because they've spawn doesn't mean you get the benefits of them in-game. Replace "comm_relay" with "nav_buoy" or "sensor_array" to spawn the Domain-era equivalents of those, as well. Runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar() if (star != null) This should spawn a Domain-era comm relay you control: I actually experimented a ton with that runcode that can spawn stable locations and you can actually spawn a lot of stuff with it, but most of it is not fully usable or accessible. There is, but whether they actually work and contribute bonuses like "naturally" spawned relays isn't something that I've confirmed or not. "addspecial high_tech_package", with no third argument. Others, like the various blueprint packages, don't. Some specials - blueprints for individual ships or weapons or industries - need that third argument. csv files to see if it exists with an id string that doesn't match its name.

#STARSECTOR CONSOLE COMMANDS NOT WORKING UPDATE#

Also, as these strings aren't normally player-facing, people tend not to update them when ship or weapon names change during development if you can't find what you're looking for, check the various. Vanilla ships are usually just the ship name, but most mods use prefixes to help preserve uniqueness, so you might see a ship ID string of "ms_tartarus" when the actual ship's name is just "Tartarus". As with anything programming-related, precision is important, and trying to "addspecial ship-bp Omen" will just get you an error message.)Īnd "list ships" will give you all the ID strings of the various ships. (For example, in the above, I said "ship_bp", but that's going from memory and might not be quite right - use "list specials" to find the exact string needed. "list specials" should give you the list of all available "special" items, which includes all of the blueprint packages, as well as the necessary key codes for ship/weapon/industry blueprints. Use the various "list" commands to see what your options are. The command is, for example, something like "addspecial ship_bp Omen"

starsector console commands not working

Is it possible to create a gate using Console Commands or otherwise comments sorted by Best Top New Controversial Q&A Add a Comment. View community ranking In the Top 5 of largest communities on Reddit. I'm assuming that you mean "add a blueprint to the player inventory", in which case, yes. A list of commands that work in the current game context can be found with 'help', or a full list of commands with 'help all'. Go to starsector r/starsector by melthyus.















Starsector console commands not working